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Explore the Realm

The World of Barow’s Tempus of Bellum

Three worlds. Thousands of years of history. One war that will reshape them all.

The Known Worlds

Three Realms at War

The conflict spans three distinct civilizations — each with their own history, their own gods, and their own reasons for fighting.

The Human Lands

Resin

A land of forge-cities and iron order. Four centuries under the rule of the Order of Taryn. The homeland Barow fights to protect.

Forge Cities

Built on iron ore and craft tradition going back fifteen generations.

The Order of Taryn

Four centuries of centralized rule — now fracturing under invasion.

Key Location: Eldham

Barow’s village. The first to fall. The reason everything begins.

Population

~4 Million

Government

The Order of Taryn

Capital

Taryn’s Hold

Status

Under Invasion

Population

~1.2 Million

Government

The Elven Council

Capital

Aelvenmere

Status

Allied — Cautiously

The Elven Realm

Calum

Ancient land of the Lionheart elves — a civilization three thousand years old that watched human wars from across the Sundering Sea. Until Mindo’s crossing changed everything.

Deep Archives

Cities built downward. Three thousand years of continuous memory and culture.

The Sundering Sea

Four centuries of enforced separation. One crossing that broke the treaty.

Key Figure: High Elf Mindo

Led his people across the sea against his own council’s decision.

The Dark North

Xevis

Frozen wasteland where the only law is strength. Birthplace of Hrafn the Conqueror. Home of the Iron Army marching south — with a purpose Season 2 will reveal.

The Frozen Wastes

A land that makes killers. Three centuries of raids before Hrafn unified the clans.

The Warlord Clans

United under Hrafn for the first time in history. Marching south.

The Dark Finding

Something in the permafrost changed Hrafn’s ambitions. Season 2 reveals what.

Population

Unknown

Government

The Warlord Clans

Capital

Varn — The Ice City

Status

Invading

Shadow Magic

The ability that caused the schism. Still practiced. Still forbidden by the Lionheart elves.

Ancient Memory

Like the Lionheart elves, the Zer’osi carry thousands of years of memory. Theirs is darker.

Unknown Agenda

Their reason for making contact now is Season 2’s central mystery.

The Fourth Faction

The Zer’osi — Dark Elves

Three thousand years in the shadows since their schism from the Lionheart elves over the use of shadow magic. They have observed the current war from a distance — until Trino made contact with Barow’s camp.

Why now? What do they know about what Hrafn found in Xevis? And what is the Veil that both elven factions refuse to discuss?

Key Events in the Known World

A History Written in Blood

3,000 Years Ago

The Zer’osi Schism

The dark elves split from the Lionheart elves over shadow magic. Three thousand years of parallel civilizations begin.

400 Years Ago

The Order of Taryn Founded

Four generals end the Second Elven War. The Order is established. The Sundering Sea is sealed by treaty.

8 Years Ago

Hrafn’s Discovery

Something unearthed in northern Xevis. Hrafn begins unifying the clans. The march south becomes inevitable.

Now

The War Begins

Thor’s lightning finds Barow’s hammer. The Iron Army crosses. Mindo’s fleet sails. Everything changes.

Go Deeper

World Building Deep Dives

The blog goes deeper on the lore, history, and politics of the known world.

World Building

The Forge Tradition of Resin

Why Thor chose a blacksmith. The cultural role of the forge in Resin’s economy and identity.

World Building

The Sundering Sea

Four centuries of separation. What lies between Resin and Calum — and what the elves know.

Lore

The Order of Taryn

Who built the Order, how they held power for four hundred years, and what Bartholomew sold them out for.

Ready to Enter the Realm?

Start with Season 1, dive into the comics, or meet the characters who shaped the war.